Tricks
(Illusion/Phantasm)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1
Area of Effect:  10-foot radius
Saving Throw:  Special

The wizard creates a number of various minor illusions such as coloured sparkles, puffs of smoke, or small floating objects equal to his level. Creatures of low intelligence and semi-intelligence (Intelligence scores of 2-7) must save versus spell or become involuntarily fascinated for 1d6 rounds or until attacked (whichever comes first). Even creatures of higher or lower Intelligence may become distracted. Tricks is most commonly used for the purpose of entertaining an audience. The material components are some pebbles.

